NATHANIEL MASON

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SURFACE TENSION


Surface Tension was originally created for Mottisfont Abbey in Hampshire, stemming from mSimon Ryder's residency along the River Test, which meanders through the abbey estate. As a main area, we employed GeoSLAM LiDAR techniques to generate visually arresting point cloud data. Unfortunately, the timing coincided with the first lockdown, preventing its scheduled display at Mottisfont. Therefore, a year later, in May 2021, we offered a special preview of the work for one weekend at Llanthony Priory in Gloucester, my hometown, as the original showcase at Mottisfont remained unfeasible. This documentation captures the essence of that unique preview event, which featured a live performance of chalk line drawings. The point cloud data directly interacted with the sounds of the drawing and the live score performed by Bartholomew Mason, creating a multi-sensory experience that brought the artwork to life.

Role: Creative Technologist - 3D rendering, Interactive system build
Software: Touchdesigner, Unreal Engine, Davinci Resolve


< DARK MOUNTAIN 27 >  volumetric render, publication


< LABATORY OF LULLABYES >  immersive


< COMMON WEALTH THEATRE > XR AR MR


< DOLLY XR > volcap, vr, digital identity, rendered


< ATTON=RAON > immersive gig, touchdesigner, projection


< THE IMMAGINARIUM INTERACTIVE > interactive exhibition, unreal engine, sensors


< MUSIC VIDEOS > ai, new media


< PROSTHETIC HEAD > audio interactive visuals, live motion capture


< ANATOMY OF A NETWORK > 3d render, pointcloud, portraits


< VOLUMETRIC LANDSCAPES > lidar, photogrammetry


< WHEN THE RAIN STOPS FALLING > theatre tech, multi screen


< JUST ADD WATER > photogrammetry, 3d render, houdini, touchdesigner


< PROSTHETIC HEAD > audio interactive visuals, live motion capture